Games

of all scopes that I've made or been
involved in the development of

I've been making games as a hobby since I was a kid. At the tail end of the 2010s the hobby started transforming into a job as I began taking contracts and working on a bigger project with the intention of releasing it commercially. That game eventually became Ants Took My Eyeball.

Here's a list of pretty much all the games that I've made or been involved with since 2019. This list consists mostly of small jam games and a few bigger commercial indie games.

One day I'd like to dig out the games I made before 2019 and archive them here as well. They were mostly published on a Finnish game development forum that has since died and is inaccessible today.

As of writing this (Oct 2025) I'm currently working on a couple of bigger projects, to be released commercially later.

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Something cool I'm working on right now with a team of friends.
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I wasn't part of the original team that was making this, but I joined them towards the end of the development cycle, helping them finish it.
2024
I joined the development team as a programmer for the last year-ish of development.
2024
A game I co-developed with a small team over a few years. Probably my biggest game in terms of the amount of work that I've put into it.
2023
A jam game made for the 48+8 Jam #4 in the span of 56 hours.
2023
Made for the Ludum Dare 53 game jam in three days.
2023
A sequel/remake of an earlier jam game. Included in the Queer Games Bundle 2023.
2023
I implemented an in-game level editor and helped with some other post-launch updates.
2023
Made for the 44th gm(48) game jam in two days.
2022
Made for Pride Game Jam HKI 2022 in two days.
2022
Made for the GMTK Game Jam 2022 in two days. This game won the jam in the "overall" category!
2022
The first jam game that I made all by myself (except for the music).
2022
Made for the 41st gm(48) in two days.
2021
Made for the 40th gm(48) in two days. It's a weird one. We experimented on abusing the gm48.net leaderboard system for making what I call an asynchronous MMO.
2021
Made for the Opera GX Game Jam in two weeks. I worked very little on this one! IIRC I only implemented the online leaderboards.
2021
One of the more ambitious jam games. Made in two weeks for the Opera GX Game Jam. I procrastinated on my main project by working on this jam for the whole two weeks almost full time.
2021
I had already planned and agreed to participate on the Opera GX Game Jam with another team, but when I told Reaktori about the theme of this jam, we got excited and accidentally made and submitted this game for the jam in ~7 hours during the first day of the two-week jam.
2021
Made for the 39th gm(48) jam in two days. For this jam we decided to swap development roles. Dosto was the programmer and I did the art and music. The game's not good but it is endearing.
2021
The third and final part of the Ants Took My Eyeball jam game trilogy.
2021
Made for the 40th GMC Jam in four days.
2021
A weird ARG-ish point and click jam game. Unfortunately this game is unbeatable today because it depended on an external service that's now unavailable.
2021
Made for the 37th gm(48) game jam in two days.
2020
I was hired after the game's release to develop a couple of post-launch updates for this game.
2020
The second installment in the Ants Took My Eyeball jam game trilogy.
2020
Made for the 35th gm(48) game jam in two days.
2020
Made for the 37th GMC Jam in four days.
2020
Made for the 34th gm(48) game jam in two days. This is the original jam game that sprouted the Ants Took My Eyeball full game release years later.
2020
Made for the 36th GMC Jam in one night.
2020
Made for Global Game Jam 2020 in two days. This is the first live jam event I attended in person.
2020
Made for the 33rd gm(48) game jam in two days.
2019
The first actual game jam I ever attended. I'd made games for jam-ish events before but they were never called jams.